MATE

MATE: Multi-Agent Virtual Teleoperation Platform for Humanoid Collaboration Data Collection

Yichuan Yu1, Youzhuo Wang1, Yiming Ren1,2, Di Feng1, Yexuan Yang1, Bingxi Yang1, Shengxiao Gong1, Yujing Sun2*, Yuexin Ma1*

1 ShanghaiTech University2 Nanyang Technological University* Corresponding authors

Paper arXiv Video Code Dataset
Multiple humanoids collaborating in a shared virtual environment

Learning from interaction-rich experience.

Humanoid robots require diverse embodied experiences to acquire complex loco-manipulation and collaborative skills. MATE is a multi-agent virtual teleoperation platform that enables multiple geographically distributed operators to simultaneously control whole-body humanoids in a shared physics-based environment.

We construct a multi-humanoid collaboration dataset comprising 24.1 hours of coordinated behavior across 2,500 joint episodes and five long-horizon tasks. We further introduce Execution-Aligned Interaction Sampling (EAIS), which prioritizes task-progressing and interaction-critical behaviors. Experiments with imitation learning and vision-language-action policies demonstrate effective policy learning and zero-shot transfer from virtual demonstrations to a physical humanoid without real-world fine-tuning.

From operators to real hardware.

Coupled behavior, captured at scale.

Each operator controls one humanoid through an independent interface. All agents, objects, and contacts evolve together in simulation, producing synchronized joint trajectories rather than isolated single-agent recordings.

MATE data collection and policy learning pipeline

Five tasks, one shared world.

Faster resets, synchronized episodes.

On the same Bottle Relay procedure, MATE reduces amortized collection time per successful episode from about 89 seconds to about 41 seconds under the reported protocol.

Learning long-horizon coordination.

See what the learner should remember.

Virtual demonstrations, physical execution.

Demonstrations collected in the shared virtual environment transfer to a physical humanoid without additional real-world training data.

Sim-to-real transfer visualization
Deployment-aligned simulation bridges virtual demonstrations and real hardware.

Scalable humanoid collaboration data.

More resources will be released with the paper.

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